Don’t you just hate it when you are yelling to your teammates when you are playing via virtual LAN setups – only to find out that your voices and your game sessions are not properly synchronized? Think of lag times killing you so badly that you wish it’s easier to just type. Fret no more. Here’s Mumble to the rescue.
Mumble is an open-source software for chatting while you are gaming. It promises low-latency, but still delivers high-quality voice transmission. Give it a try – you might just escape that next chain lightning from the enemies.

Mumble has two components – Mumble the Client and Murmur the Server (although I seriously doubt if you mumble when gaming…) Since most voice applications for games involve a lot of lags, Mumble’s programmers decided to take the problem to their own hands and crafted their own version of this application, pleasing themselves and other gamers. Highly comparable to TeamSpeak and Ventrillo, Mumble helps you win your game.

As a gamer, communication is very important. Whether you’re playing over GGClient or Hamachi, communication is what makes you and your team deliver your full force. With Mumble, you get to have high quality of voice communication, freeing yourselves from typing “NO!” while playing.

A great feature of Mumble is its integration with the game itself. Each person is linked to a character, so when somebody speaks, you hear the voice coming from where the character is. You don’t have to remember each person’s voice or to ask who said what and where – you just simply hear it.

Aside from low latency as compared to other VoIP applications, there are also a number of features which can fully customize the software. You can allocate bandwidth, preprocesses voice for clarity, reduces noise, and best of all, it effectively reduces lag. You won’t be irritated the next time you see your team mate dead – and hearing him say “I’m dead.” 5 seconds later.

Related Links:
Mumble on Sourceforge
Mumble on Wikipedia